Sunday, December 04, 2005
Wednesday, October 06, 2004
Burnout 3: Takedown
They've done good with this game, making a driving game where crashing is actually fun.
Friday, February 13, 2004
Monday, February 09, 2004
Stanford Conference on Storytelling in Games
On Friday I attended a conference at Stanford on Storytelling in Games. Will Wright, the creator/designer of SimCity, giving a lecture on why he hates stories within games. Gamespot also covered the Stanford Conference.
Friday, January 23, 2004
Tuesday, January 20, 2004
Wednesday, January 14, 2004
This ought to be interesting... On one hand, I only know of one games studio that has managed to make good on studio licenses -- Akklaim. Almost every other studio has botched it, although EA is doing very well with the Lord of the Rings license.
Breaking In, Part II
I generally don't like these things, because, having already been in the industry for a while, I don't think they benefit the attendees a whole lot. I think you get a lot more out of just talking to guys already in the industry, who can do a lot more for you than some speakers... but if you need inspiration, or want to network, then I think this can be valuable.